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- New: ThreeJS: Tesla Example
- Fix: WebGL 3D-polyline hotspots had a wrong position offset. This was only visible at high-zooms, e.g. in flat-panos (report).
- Fix: The WebGL non-borderzoom 3D-polyline hit-testing was inaccurate at high-zooms.
- Fix: Custom encryption keys didn’t work if the key ID contained a ‘z’ character (report).
- Fix: Registering the license code did not work if the code had two ‘=’ characters at the end and a line-break or white-space in between them.
- Fix: Editable textfields (with editenterkey=stop or shiftnewline) didn’t lose the input-focus on iOS when the Enter-key was pressed (report).
- Fix: Improved String handling in expressions. String operations in expressions could cause that sub-expressions didn’t work as expected (report).
- Fix: Depending on the actual loading timing, there could be false events (onxmlcomplete, onnewscene) when another pano/scene get loaded while exactly these events are being processed. And this could have several strange/unexpected effects (report).
- Fix: Layers with safearea=false and a safearea display, got wrong positions when using changealign() or tweening between relative (percent or negative values) and absolute sizes.
- Fix: Improve compatibility by calling the lookto() ondone callback also when the nonblocking setting is not explicitly set to true. Now the lookto is automatically nonblocking when ondone is set and the nonblocking setting not explicitly set to false (report).
- Fix: Improve compatibility – when a layer is defined within another layer, its parent setting will be ignored now (report).
- Fix: The depthmap.origin position was wrong when depthmap.scale was used (report).